LittleBlocks for MC 1.5.1 is almost ready. Just a few spots to iron out but preliminary QA is very positive.
I know some of you have been waiting a while for this update and thank you for your patience. It’s been difficult balancing my various responsibilities but I finally had time a few weeks ago to crack down and get LittleBlocks migrated.
I’m sure you’re looking forward to playing LittleBlocks as much as I am, along with the Gullivers Mod from UncleMion, which we will be vigorously testing for UM to get the most out of both mods.
LB Update within the next 7 days!!
While you’re all eagerly awaiting the update to LittleBlocks I thought I’d take a moment to mention some very big news.
As you might be aware, Ali4z has stepped down as Producer and Senior Developer of the famous Wireless Redstone Mod, while this is sad news for the Modding community, fear not, SlimeVoid is here to take up the mantle and hopefully continue on the great work of Ali4z.
Eurymachus has been working alongside Ali4z for almost 2 years heavily involved in the development of the mod and migration over to Minecraft Forge. This is the main reason Ali4z chose to hand over the project to SlimeVoid, it was the most logical choice for continued development and consistency with the mod.
Ali has and will still remain an integral voice in the direction of the Wireless Redstone mod and he will remain a Consultant in the Development, however ownership and distribution has been handed over to SlimeVoid.
We hope you will all be sad to see Ali leave and equally happy to see us continue his great project.
To everyone that uses our mods, to everyone who support us,
The Slime Void team and I whould like to wish you a Merry Christmas! And what’s the better way to do it? A huge Little Blocks update with some new content and a LOT of fixies!
Have a nice day
For those interested, we decided to migrate our sources mods from our private SVN to GIT, making them OpenSource.
[GITHUB SlimeVoid] Of course, the mods will still release on the website as an archive to facilitate the download and installation.
We are also migrating our mods to Forge using Eurycore.
Have a good day =)
We made a small update on Sokoban:
- Adding sound
- Alteration of models
- Added a small panel with
- Detection of the focus of the game
We believe that the levels (we are not the authors) are a little too hard at the beginning … If you know of collections fun and not too difficult, do not hesitate to let us know
We’ve just opened a new section on our website : Games.
We’ll put there little games we make for fun, the first one is a simple Sokoban .
To place or not to place, whether we are mining for resources or building grand designs, the question still remains: Do I do it here, there, over-there, everywhere?
Anyway enough of my ranting!
HELLO! I’m Eurymachus one of the (new) senior developers here at SlimeVoid a ‘manager’ if you will of all things moddy and minecrafty within our little community. I’m just here to tell you that I’ve recently been working extra hard on getting the LittleBlocks mod ready for Minecraft 1.3.2 and I can tell you now it’s been great working on such a sought after Minecraft Mod, even though some of the fans may have dampened the mood a little with their constant requests for updates, the team remains vigilant and the following ever stalwart!
First the negative stuff
LittleBlocks will not (currently) support the placement of ‘TileEntities’ within the ‘LittleWorld’. TileEntities are blocks that contain inventory information for example Chests, Furnaces or Deployers. While this may seem a little drastic it is the intention of the SlimeVoid team to fully implement a system whereby TileEntities will be fully compatible with the LittleWorld.
LittleBlocks will not (currently) support flowing lava or water. This is due to the inefficiency of the packet system I’ve recently implemented for the LittleBlocks mod.
And now for the cool most excellent stuff
LittleBlocks will be a Forge mod! YES! This means that you are now able to install LittleBlocks alongside some of your most favourite content mods. This also means that the placement of custom blocks from other mods will be fully supported in the LittleWorld however the TileEntity restriction still applies.
LittleBlocks will be fully CreativeMP/SMP compatible: meaning you can invite your friends to view your LittleBlock creations via the new LAN modes or play with them on a dedicated Minecraft server.
LittleBlocks will be bringing the delights of fully operational Redstone Circuitry into the Multi-Player environment. So you can share your glorious miniature grand circuit designs to all your friends (and family).
LittleBlocks will primarily be a mod for designs and creation, meaning it’s geared towards being a purely aesthetic mod rather than adding additional functionality to the game.
LittleBlocks will be supplemented by my (Eury’s) own personal Modding core, which is fully compatible with the Forge and already finalized for release as 1.3.2 compatible.
All in all I think you’ll agree that it’ll be great to have the LittleBlocks mod compatible with the forge and ready for 1.3.2. Unfortunately though we don’t have a release date yet as there is still some heavy testing to be done, and we’re finding bugs everyday and fixing them usually the same day.
If you want to get involved or you’re curious on how LittleBlocks works, you can jump over to LittleBlocks on GitHub and take a look.
Good luck and Notch speed!