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Better blood rendering

Posted by on Jul 9, 2013 in DevBlogs | 1 comment

Working on the blood rendering, still some glitches but is starting to look fun :)  

Another Goremod vid

Posted by on Jul 8, 2013 in DevBlogs | 1 comment

Another Goremod video showing the gibs part in dev

Goremod InDev

Posted by on Jul 8, 2013 in DevBlogs | 0 comments

Here is a video of our Indev Goremod. As the name say, it adds blood and gibs from death of entities. Just for fun :)  

Back in the wonderfull world of Minecraft-modding !

Posted by on Jul 4, 2013 in DevBlogs, LBMDevBlog | 4 comments

Hey everyone,   After a long breakin my social and private life (yes I have one), I’m back in the development of Slimevoid’s mods. I made some changes to the website, it seems to me more “clear” like that. The forum is less bugged and categories updates.   To put me in the bath of code, I added a small feature to LittleBlocks: you can now set in the configuration file a list of illegal blocks. In the coming days I will look on the optimization and stability of LittleBlocks multiplayer. Besides that another small mod is in development, but you will know more again later!   I also want to publicly thank Eurymachus days for updating the mods all the time, you did a great job!

Short Dev Update

Posted by on Apr 28, 2013 in LBMDevBlog | 0 comments

LittleBlocks for MC 1.5.1 is almost ready. Just a few spots to iron out but preliminary QA is very positive.   I know some of you have been waiting a while for this update and thank you for your patience. It’s been difficult balancing my various responsibilities but I finally had time a few weeks ago to crack down and get LittleBlocks migrated.   I’m sure you’re looking forward to playing LittleBlocks as much as I am, along with the Gullivers Mod from UncleMion, which we will be vigorously testing for UM to get the most out of both mods.   LB Update within the next 7 days!!

Small update on Sokoban

Posted by on Nov 15, 2012 in DevBlogs | 0 comments

We made a small update on Sokoban: - Adding sound - Alteration of models - Added a small panel with - Detection of the focus of the game We believe that the levels (we are not the authors) are a little too hard at the beginning … If you know of collections fun and not too difficult, do not hesitate to let us know :)

Some news about LBM

Posted by on Oct 1, 2012 in LBMDevBlog | 0 comments

To place or not to place, whether we are mining for resources or building grand designs, the question still remains: Do I do it here, there, over-there, everywhere?
Anyway enough of my ranting! HELLO! I’m Eurymachus one of the (new) senior developers here at SlimeVoid a ‘manager’ if you will of all things moddy and minecrafty within our little community. I’m just here to tell you that I’ve recently been working extra hard on getting the LittleBlocks mod ready for Minecraft 1.3.2 and I can tell you now it’s been great working on such a sought after Minecraft Mod, even though some of the fans may have dampened the mood a little with their constant requests for updates, the team remains vigilant and the following ever stalwart!    

First the negative stuff

LittleBlocks will not (currently) support the placement of ‘TileEntities’ within the ‘LittleWorld’. TileEntities are blocks that contain inventory information for example Chests, Furnaces or Deployers. While this may seem a little drastic it is the intention of the SlimeVoid team to fully implement a system whereby TileEntities will be fully compatible with the LittleWorld. LittleBlocks will not (currently) support flowing lava or water. This is due to the inefficiency of the packet system I’ve recently implemented for the LittleBlocks mod.

And now for the cool most excellent stuff

LittleBlocks will be a Forge mod! YES! This means that you are now able to install LittleBlocks alongside some of your most favourite content mods. This also means that the placement of custom blocks from other mods will be fully supported in the LittleWorld however the TileEntity restriction still applies. LittleBlocks will be fully CreativeMP/SMP compatible: meaning you can invite your friends to view your LittleBlock creations via the new LAN modes or play with them on a dedicated Minecraft server. LittleBlocks will be bringing the delights of fully operational Redstone Circuitry into the Multi-Player environment. So you can share your glorious miniature grand circuit designs to all your friends (and family). LittleBlocks will primarily be a mod for designs and creation, meaning it’s geared towards being a purely aesthetic mod rather than adding additional functionality to the game. LittleBlocks will be supplemented by my (Eury’s) own personal Modding core, which is fully compatible with the Forge and already finalized for release as 1.3.2 compatible.
  All in all I think you’ll agree that it’ll be great to have the LittleBlocks mod compatible with the forge and ready for 1.3.2. Unfortunately though we don’t have a release date yet as there is still some heavy testing to be done, and we’re finding bugs everyday and fixing them usually the same day. If you want to get involved or you’re curious on how LittleBlocks works, you can jump over to LittleBlocks on GitHub and take a look. Good luck and Notch speed! Eury.